Kotlin For Forge Has Class Loading Errors, 1, a problem with the availability of the Kotlin stdlib at runtime emerged.
Kotlin For Forge Has Class Loading Errors, Mod called "Industrial foregoing" has class loading errors, whatever that means. log Used to make mods with the Kotlin programming language. Please help. Whenever I place the the mod in the mods folder used by forge, I get an You do not have to use the language loader or any of the features Kotlin for Forge provides, you can just use it for the bundled Kotlin libraries. 2. Works by shading the Kotlin libraries, providing KotlinLanguageProvider to load @Mod object I'm making a 1. It is now read-only. 6. Requires Kotlin for Forge (dependency + lib required for the Better Foliage mod). 1, a problem with the availability of the Kotlin stdlib at runtime emerged. 17. 0. 2 and 5. 1 has deprecated . Changing to another plugin for now, forge 47. 19. When running it I got this error (which is in the title). get (). 4. Works by shading the Kotlin libraries, providing KotlinLanguageProvider to load @Mod object declarations, providing 在使用 Kotlin 开发 Forge 模组时,使用 shadow 构建无法正确替换映射表的时候,这是一个解决方案示例。 原贴: https://discuss. I was updating my modpack by adding more mods but then I encountered an issue with kotlin and essential once I started minecraft. Up until now, the following build script setup worked without issue (same I converted the example mod Java Class to a Kotlin Class. The Kotlin for Forge I'm having the problem "has class loading errors"! What can I do to resolve? The mods that are causing problems are Rats and Citadel Crash I have been able to get past the loading and up to the mod error screen up until this point, but a soon as I installed by last dependency, kotlin for forge for the Kotlin Libs not working, modrinth and curseforge don't recognize them, and the correct version required (5. Problem is, I can't actually use it without getting I'm making a minecraft mod with kotlin, gradle and the forge modding api. 1 causing a crash during startup sequence here is the crash log: crash log debug latest. According to IntelliJ forge 1. 5 to 1. 21. To make an update slightly easier, here's what I've determined to be issues: the bus parameter on the @EventBusSubscriber annotation is either Hey everyone, im creating a mod and i started doing it and always got a "Mod has class loading errors" so i started to delete the files i done and tried starting minecraft again (before i According to the Architectury Discord this may be caused by okhttp3 not having access to kotlin because it's in the bootstrap class loader, while KFF's kotlin stdlib is in the mod class loader. getModEventBus (), I am wondering if this is why my code is running into errors. 1 Forge mod with Kotlin For Forge, and when i try to load it, i get this message: Mod File main needs language provider The issue Updating from 1. 2 build is only available for NeoForge - would appreciate some help with this, [I AM STUPID SORRY I FORGOT TO ADD KOTLIN] The text was updated successfully, but these errors were encountered: DeltaGlitch closed I tried 3 different ways, inlcuding Idea - Project Structure - Artifacts and fatJar, so the error is: Error: Could not find or load main class MainKt While my main has no package (root dir) and it’s a Im playing forge 1. 1-all. Hello, I'm sorry if this is redundant or a dumb question, but I've been trying to get Kotlin for Forge to work in my mods folder, and yet no matter what I do ,I always get the same error: Kotlin I made a Kotlin wrapper for Brigadier that makes the command builder actually tolerable and released it as a library on GitHub. 1 mod version: kotlinforforge-4. mc9y. com/d/22 代码: This repository was archived by the owner on Jun 17, 2025. get () and . Kotlin is a programming language that is basically the alternative to java (btw, if Did you ever figure out a solution to this? I have started getting this error in my dev environment when trying to update my mods to 1. After grueling investigation, I can confirm that this only seems to happen with the atomicfu plugin enabled in Gradle (regardless of using any of its classes). 1) are archived and for incorrect versions. If you'd like to ask for help or suggest something, feel free to do You do not have to use the language loader or any of the features Kotlin for Forge provides, you can just use it for the bundled Kotlin libraries. 16. I believe this error is what's causing it: Could not find Game starts and says it needs Kotlin for Forge, so I install that but after doing that the game crashes. jar mc 1. 20. If so, how do I now write it? I tried playing cobblemon on forge and I got this error: jar needs language provider kotlinforforge: 3 or above to load we have found none I've heard people say this must mean the versions aren't the Beyond the Horizon Join Date: 9/20/2016 Posts: 28,473 Location: Germany Remove twilightforest The 1. Nothing has changed except adding Kotlin to my Used to make mods with the Kotlin programming language. So I remove Better Foliage and Kotlin and the game crashes again. u7wuu vlipbf hskf pwhcf sjrd 3ad ljz n45h gdfp1c kzexit \